AI Insights · Timothy · July 2023
Top 5 Zombie Games Performance in Venezuela, Q2 2023
Discover the performance trends of the top 5 zombie games on a unified platform in Venezuela during Q2 2023, including weekly downloads, revenue, and active users.
In Q2 2023, the top 5 zombie games on a unified platform in Venezuela showcased varied performance trends in terms of weekly downloads, revenue, and active users. Here's a detailed look at their metrics:
Plants vs. Zombies™ from Electronic Arts recorded significant weekly downloads, peaking at 24.6K in early April and maintaining a steady range of approximately 17K to 21K throughout the quarter. The game also sustained a strong weekly active user base, starting at 112K and rising to 125K in early April, before stabilizing around 121K by the end of June.
Zombie Fire : FPS by MOBIRIX saw a notable spike in weekly downloads, reaching 15.2K at the end of May. However, it experienced fluctuations, with downloads ranging from 2.3K to 13.6K during the quarter. The game's weekly active users followed a similar pattern, increasing from 11K in late March to a peak of 25.8K in mid-June.
Earn to Die 2 Lite from Not Doppler had consistent weekly downloads, generally hovering around 5.5K to 8.7K. The game enjoyed a steady increase in weekly active users, starting at 31.6K in late March and reaching 42.3K by early May, before slightly declining to 32.5K by the end of June.
Doomsday: Last Survivors by IGG.COM experienced varied weekly downloads, peaking at 23K in late March but dropping to around 3K to 4K towards the quarter's end. Despite this, the game maintained a relatively stable weekly active user base, starting at 22.5K and concluding the quarter at around 11.7K. The game also generated modest weekly revenue, peaking at $149 in mid-April.
Plants vs. Zombies™ 2 from PopCap had consistent weekly downloads, with notable peaks at 7.9K in early June and 6.4K at the end of June. The game’s weekly active users showed a strong increase, rising from 53.8K in late March to a peak of 66.2K in early June, before settling at 56K by the end of the quarter. The game also saw minimal weekly revenue, peaking at $2 in late March and mid-May.
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